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	<title>Thinking side-wise &#187; change management</title>
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		<title>Making continuous-improvement visible</title>
		<link>http://sidewise.biz/2009/09/make-improvement-visible/</link>
		<comments>http://sidewise.biz/2009/09/make-improvement-visible/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 11:06:06 +0000</pubDate>
		<dc:creator>TomG</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[anti-pattern]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[change management]]></category>
		<category><![CDATA[continuous improvement]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[sidewise]]></category>

		<guid isPermaLink="false">http://sidewise.biz/?p=132</guid>
		<description><![CDATA[Continuous-improvement is the cornerstone of many recent innovations in the business world &#8211; Shewhart/Deming quality-management, Six-Sigma, Agile software-development, kaizen process-improvement and lean-manufacturing, to name just a few. The mantra of &#8220;release early, release often&#8221; has been a factor in the success of many Open Source software projects. And there many other important advantages to continuous [...]]]></description>
			<content:encoded><![CDATA[<p>Continuous-improvement is the cornerstone of many recent innovations in the business world &#8211; Shewhart/Deming quality-management, Six-Sigma, Agile software-development, <em>kaizen</em> process-improvement and lean-manufacturing, to name just a few. The mantra of &#8220;release early, release often&#8221; has been a factor in the success of many Open Source software projects. And there many other important advantages to continuous change: improvements take effect much quicker, feedback-cycles are faster, there&#8217;s better engagement on the shop-floor, and so on. When applied well, such improvements echo all the way down to a much-improved bottom-line &#8211; whatever the &#8216;bottom-line&#8217; may take for that enterprise.</p>
<p>Yet though we may need to <em><strong>think side-wise</strong></em> somewhat to spot it, there&#8217;s also one important catch to continuous-change. Continuous improvement depends on large numbers of small incremental changes; the smaller the change, the faster that all-important feedback/improvement cycle can run. But in perceptual psychology, <em>small changes are invisible</em> &#8211; a change has to be of significant size or occur at a significant before it becomes noticeable In a well-designed continuous-improvement process, often the whole point is that each change should be almost invisible, because it can reduce the stress of change, and allows potentially-challenging changes to be introduced by respectful &#8216;stealth&#8217; rather than in a single overwhelming &#8216;big-bang&#8217;. But the more that the improvement-process succeeds in that task, the less anyone will notice each change &#8211; which means that the change-team may appear to be doing no work at all. Which is not a good career-move&#8230;</p>
<p>Worse, if no-one notices the change, and no-one seems to notice it, then perceptions of product or service may be stuck at first-impressions &#8211; which may be long out of date. As <a title="ITWorld online journal" href="http://www.itworld.com/" target="_blank">ITWorld</a> columnist <a title="Esther Schindler on Twitter" href="http://twitter.com/estherschindler" target="_blank">Esther Schindler</a> put it, in her perceptive article &#8220;<a title="Esther Schindler - Why Users Dumped Your Open Source App for Proprietary Software" href="http://www.itworld.com/open-source/77409/why-users-dumped-your-open-source-app-proprietary-software" target="_blank">Why Users Dumped Your Open Source App for Proprietary Software</a>&#8220;:</p>
<p style="padding-left: 30px;">One thing that became apparent is that the lack of features is a perception that may have dated from a previous version. That is, &#8220;I tried it a few years ago, and it didn&#8217;t do what I needed then, so I chose something else&#8230; and haven&#8217;t thought about adopting the [software program] since.&#8221; If someone tried your app three years ago, back when it was all raw edges and bare metal, how will she know that it might be time to re-evaluate the options? &#8230; [She] may not realize that the version she can download today is far improved. Unless she goes out of her way to look, how likely is she to find out?</p>
<p>Sometimes the classic &#8216;big-bang&#8217; Waterfall-style projects seem successful <em>because</em> their long release-cycles mean that the step-change introduced with each new release is large to be noticed. To quote Esther Schindler again:</p>
<p style="padding-left: 30px;">One attribute of commercial releases is that major feature upgrades are announced with a lot of fanfare. That happens with open source applications that are household names (assuming an appropriately-geek household), but it&#8217;s rare.</p>
<p>&#8230;which means that some proprietary projects look better <em>because</em> they use a less-effective change-process. Not exactly a desirable outcome&#8230;</p>
<p>Part of this is marketing, of course: a big step-change gives a good excuse for an &#8216;event&#8217; that&#8217;s much more noticeable than a quiet, continuous, stolid, &#8216;steady as she goes&#8217;. Yet that <em>is</em> a tactic that&#8217;s worth adopting in continuous-improvement processes: <em>invent</em> an &#8216;event&#8217; of your own, to celebrate change and advertise the improvements that have been implemented since the last &#8216;event&#8217;. That way you&#8217;ll make the work more noticeable &#8211; and more valued.</p>
<p>There&#8217;s a subtle trade-off here. You&#8217;ll want every change to be noticed, but if you set the spacing of &#8216;events&#8217; too close together, not only will the events blur together too much to be noticeable, but you actually run the risk of increasing people&#8217;s &#8216;change-fatigue&#8217;. A common practice in open-source software-development is set formal &#8216;release-events&#8217; at six-monthly or yearly intervals, even though there&#8217;ll often be many &#8216;point-releases&#8217; in the intervening period. Another useful tactic there is to <em>use names rather than numbers</em> to designate each major change.</p>
<p>Some typical themes in a &#8216;release-event&#8217; might include:</p>
<ul>
<li>Summary of key groups of changes &#8211; keep this list short, no more than 5-7 items</li>
<li>Acknowledgement of key people involved in inventing or implementing significant changes</li>
<li>Linking process-enhancements to key performance indicators at the whole-of-enterprise level</li>
<li>Celebration of the value of change itself</li>
</ul>
<p>Keep each change and each change-cycle small enough to enhance improve effectiveness every day; yet also ensure that <em>overall change</em> is large enough to be visible and valued. That&#8217;s the balance we aim to achieve here.</p>
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<h1>Why Users Dumped Your Open Source App for Proprietary Software</h1>
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